A bold claim, I know, but lets take a moment to compare Deep Gnome Terramancer to most of whites other mana ramp spells: You dont need to be behind your opponents in land count to trigger this ability There arent any extra mana costs you have to pay for this mana ramp effect (and unlike treasure generators, this ramp is also more permanent) Deep Gnome Terramancer only costs 2 mana, putting it on par with the rate found on many of greens best ramp spells Like Natures Lore and Three Visits, you can fetch nonbasic Plains cards like Jetmirs Garden The condition for this cards effect happens all the time in Commander, and can be found on cards in most decks of any power level your opponents are playing even precons
People are very excited, but Im personally a bit more skeptical as you need a second land of the right color (and type!) if you want to get the second color from these, which is likely your splash color
However, parental guidance is recommended for younger players due to in-app purchases and online interactions
You can just use one ink color, you dont have to use two You dont need an equal number of cards for each color for two ink decks FAQ A few of the most common questions are answered here, a full Lorcana FAQ and Lorcana card FAQ will come in separate articles
Its cheap, you can split the payment across multiple turns, and any deck can exploit it due to its colorless identity