In a deck with a five-color commander, it essentially reads, "You win the game if you control your commander." That is not the most satisfying end to a game, and it does begin to become an auto-include for many decks
And if you are a control deck planning to draw out the turns, chances are creatures aren't even your forte in the first place
Indeed, Lord Windgrace can be brutal, generating a load of value, before winning the game with giant spells, or armies of tokens
If you don't have Tiana, these are all great cards that will help you keep a healthy hand Amethyst/Steel Playstyle Might and Magic combines un-counterable bounce abilities with large, well-statted characters that are difficult to remove thanks to Resist
The industry has never faced a situation like this this is really off the charts in terms of demand from my perspective we just need to stay the course