Weve seen a few similar cards over the years, with Echo of Eons being the most recent example
The mono-color identity, themes, commanders, and marketing all point towards simple, straightforward decks meant to lower the barrier of entry to the game rather than satisfy a desire for complex gameplay or new themes you might expect from a traditional precon
Given the number of counters were making, just about all of our creatures should be modified by the mid-game
(It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.") Land Land (CTRL to add secondary) Ramp Ramp (CTRL to add secondary) Recursion Karmic Guide Flying, protection from black Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, return target creature card from your graveyard to the battlefield
(2025-06-06) When two cards (for example, Fang, Fearless l'Cie and Vanille, Cheerful l'Cie) are melded, the result is a single permanent (in this case, Ragnarok, Divine Deliverance) that's represented by two cards