Yes, I Said Half The first category well cover is the most important part of every Commander deck, but also the least fun or exciting
Many players assume this works like tapping a land
This has led Historic to feel a lot like Modern does, with a huge swath of viable strategies and gameplay where it feels like you can do a whole bunch of different things and still find success and that's awesome
The tribe has access to several solid commander options such as Rin and Seri, Inseparable and Arahbo, Roar of the World that can provide solid value whilst also having access to powerful lords such as Regal Caracal, Feline Sovereign, and King of the Pride
A turn-2 Empyrial Archangel might buy you three turns of safety against an aggro deck that's just starting to develop its board position, whereas one you've reanimated on turn 5 could die the very next time your opponent attacks