The trick to getting the most bang for your buck with Aetherworks Marvel is going for large-scale Energy plays on turns 2 and 3, preferably a two-drop that adds three Energy and following it up with a three that can generate three or four Energy
A choice that I have come to question after seeing the aggregate Top 5, in which it does not even come up
Until then, here's a closer look at the most-played decks of the tournament
Put it in a token deck, and itll fly (pun intended), and I think theres scope to sneak it into an Aristocrats-style deck to get some aerial firepower, but overall I think it deserves fourth spot here
In each booster youll get a combination of 6 cards of rarity Rare or higher, 25 Uncommon cards, 36 Common cards, and 1 Land card