Cryptic Command (8) is great if you can cast it but more as a Time Walk or general disruption effect
It fits well with the graveyard reanimation theme and provides a flexible way to bring creatures back from the graveyard, enhancing both board presence and deck utility
This pairs well with the four Equipments in the Turbo Gear drop, such as the Piko Piko Hammer, which is also rendered in Open the Armorys art, but can also be an easy way for players to access Super State
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We're going to get rid of these and a few other creatures to lean into the 2/2 subtheme