This all worked well enough to get in a few Spirit Linked Juggernaut hits in the first duel, to go up above 40 life as usual and then I had plenty of time to recover from any other weirdness from there
Jin is trickier to play than Griselbrand, since you only get your cards when you end the turn -- so you've gotta have FoW in hand, wait for your opponent to tap out, or run Jin into Swords to Plowshares and hope your opponent doesn't have it
you might cast a five-mana spell, or a one-mana spell, depending on which is closer to the top of your library
You can find it with Crop Rotation, land untappers give you more activations, and it has a much lower deckbuilding cost
Description Commander returns with four new tribal-themed, 100-card decks, featuring 56 all-new Magic cards legal in Eternal formats (Vintage and Legacy)