However, coming from Legacy, Modern, or even Pioneer, this is refreshingly slow, if I can call it that
Each attacking creature doesnt untap during its controllers next untap step
Arch of Orazca seems like the most profitable way to gain advantage by having a lot of extra mana, but I could see playing a couple of small packages that combo well with Hour of Promise that allow you to do other things
This creates a small space to explore what I call gimmick decks in the Alpha League, a design space generally that does not exist anywhere else in constructed Magic (although, on occasions, can occur in Limited contexts, which obey the original rules of Magic: 40 card minimums, and no unique card caps)
Who Are the Commanders for Creative Energy