Counter-removal effects (Vampire Hexmage and Hex Parasite to nuke a key creature, Black Sun's Zenith as a -X sweeper) directly strip counter value
Note that the lairs like Crosis's Catacombs, Dromar's Cavern and Treva's Ruins operate on a similar axis, but only produce 1 mana at a time, so they're usually not lumped in with true bounce lands
Mono White Humans in Pioneer is the first deck that comes to mind
It should be noted that my favorite way to win with this deck is by casting Enter the Infinite while Jace, Wielder of Mysteries is on the battlefield
Bringing your fellow pirates back as 4/4 haste creatures has many advantages, especially considering that cards like Malcolm, Keen-Eyed Navigator or Ragavan, Nimble Pilferer are weaker than that, but have exceptional abilities