The decks are balanced against each other for casual play, offering an awesome Final Fantasy meets Magic mini-game right out of the box
Flatline Flatline has a nice potential of being a fog for 3 mana, a huge combat blowout, or even a two-card sweeper in decks that have the potential to deal 1-2 damage to every creature
Eternal Witness (Fifth Dawn) The past is the present is the future Eternal Witness is a three-mana creature with two power and one toughness, but its not meant to be a fighter
Just look at all the Gobbies with activated abilities to see how powerful the haste keyword as well as cost reduction can be in the right scenario
Landcycling Landcycling abilities, seen on cards with a basic land type such as plainscycling, islandcycling, swampcycling, and so on, allow you to discard a card to search your library for a card with the specified land type