Once your gameplan gets going, it can snowball, but getting there can be a struggle if you get targeted before you start animating permanents
Artifacts Matter If you want to lean into artifact synergies, there are a ton of cool options in Simic
The Bottlers (UR) Mechanic: Sabotage COST (You may cast this spell for COST as though it had flash if you also return an unblocked attacker you control to your hand.) Philosophy: Everything that is, someone built, and that means everything that shouldnt be can be dismantled by someone
Its very hard to start the game without a plan to get to six mana, so keeping an opening hand with two or more mana rocks is usually best
Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle your library