Lots of players like to build decks around the nephilim, and this card is essentially an endorsement of that idea
Bonney 1xOP07-019 4xEB01-012 2xEB01-015 2xOP01-051 4xOP04-021 3xOP04-031 3xOP04-032 3xOP05-030 4xOP05-034 4xOP06-035 2xOP06-118 4xOP07-021 2xOP07-026 4xOP07-029 3xOP07-031 4xST02-007 2xOP05-037 Explanation Green Bonney is a stall deck, resting one of the opponents attackers and buying you more time until the late-game cards are played
If we had some way to punish opponents for searching their deck or a way to stop them from searching Creatures (28) 4 Aven Mindcensor 2 Verdurous Gearhulk 4 Longtusk Cub 2 Servant of the Conduit 4 Greenbelt Rampager 4 Rishkar, Peema Renegade 4 Channeler Initiate 4 Old-Growth Dryads Lands (20) Spells (12) Maybe were supposed to combine Aven Mindcensor with Settle the Wreckage, but its hard to imagine a deck actually wanting both Old-Growth Dryads (as an undercosted drawback beatdown creature) and Settle the Wreckage (a double-white, four-cost instant defensive interactive spell)
Thanks to the Phyrexian Arc, however, this has all changed
Next, place your cards in the exact order that they are listed on the packing slip that you printed when completing the CGC Cards Online Submission Form