To do that, we developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and explore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about
The reason why Lightning, Army of One is so good is due to Stagger
The 2 copies of You Have Forgotten Me will help attack the opponents that are trying to go over the top of us
Merlin Crab turns your weak characters into powerhouses
Once upon a time, there was even a purple rarity symbol for special rarity cards