You could also aim for Gruul (red-green) and go back to the Avatar: The Last Airbender set to dabble in Earthbending, which transforms your lands into creatures and stacks counters on them
A few good ramp spells like Skyshroud Claim and Three Visits make it easy to hit the eight-land threshold
Crew 1 Whenever this Vehicle becomes crewed for the first time each turn, until end of turn, this Vehicle becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying
Swiftfoot Boots and Lightning Greaves keep Szarekh and Trazyn alive through instant-speed removal, which is the difference between a combo turn and a blowout
Created some very basic tokens in TinkerCad to be used for card games to indicate any changes in the card (power levels, counter etc)